IEEE Travancore Hub Event on 4th, 5th and 6th August 2017



Registration Link :




IEEE is the world’s largest professional association dedicated to advancing technological innovation and excellence for the benefit of humanity. IEEE and its members inspire a global community through its highly cited publications, conferences, technology standards, and professional and educational activities. It has more than 426,000 members in more than 160 countries.

IEEE was formed in 1963 after a merger between the Institute of Radio Engineers (IRE), founded in 1912, and American Institute of Electrical Engineers (AIEE). IEEE is now the leading authority on a range of technology including aerospace system, computers, telecommunication, biomedical engineering, electric power, consumer electronics and many more.


The IEEE serves more than to just provide a networking platform for professionals. It sponsors more than 1,600 conferences in 91 countries annually to aid the progress of technology. With 2,669 student branches at colleges and universities in 80 countries, it has a membership population of nearly 117,000 students.


About the THM:


Travancore Hub Meet 2017 aims to enhance the technical and managerial skills of students invoking creativity and innovation. These skills strengthen our human resource capabilities that can make us a leader in the 21stcentury, where mankind gives paramount importance to knowledge which is backed up by technology. By providing a platform for interaction, learning and networking we aim to inculcate such a mind-set which is very valuable in today's context where technology is constantly in a flux.




1.  Vehicle Overhauling


2.  Workshop on Big Data


3.  Game Development| Game Development using Unity Workshop


4.  Home Automation


1. Vehicle overhauling


An overhauled engine is an engine which has been removed, disassembled (torn down), cleaned, inspected, and repaired as necessary and tested using factory service manual approved procedures. The procedure generally involves honing, new piston rings, bearings, gaskets, oil seals.


The theory session will be handled by Faculty from The Mechanical Engineering Department of Sree

Chithra Thirunal College of Engineering: Mr. Kamal Krishna R, Mr.Rajesh S.P and Mr.Rinu Sathyan.



This session contains following engineering sections:


● Vehicle conceptualization

● Vehicle Integration Engineering

● Vehicle Overhauling

● Component Familiarity

● Advance Technologies


Workshop Highlights :


● Hands on experience on each component of car

● Discussion on Pregnancy period of a car.

● Modern assistance in emergency.

● Lecture on Advance Technologies in Automobiles

● Discussion on Vehicle Maintenance & Diagnostic

● Complete offline video assistance

● Modern car to car communications


Workshop content is divided in three parts:


● Component Familiarity.

● Advance technologies.

● Special Queries Session


Requirements for participants


This is an individual workshop




No prerequisites. This is a beginner level workshop, No prior experience needed.


Students of all years and any branch can participate.



2. Workshop on Big Data Analysis


Big data analytics is the process of examining large and varied data sets to uncover hidden patterns, unknown correlations, market trends, customer preferences and other useful information that can help organizations make more-informed business decisions. It is an emerging field that has an exponential growth for job opportunities.


Trainer: Ms. Irene Susan Mathew



Big data is a popular term used to describe the exponential growth and availability of data, both

structured and unstructured. And big data may be as important to business – and society – as the

Internet has become.


This is a Job Oriented Course for beginners with no knowledge in the field. This is a basic class on Big

Data Analytics. Main focus will be on the theoretical and programming aspect of Big Data Analytics.

There will be hands on sessions as well.

Requirements for participants


This is an individual workshop. Each participant should bring a laptop.



No prerequisites. No prior experience needed. Students of all years and any branch can participate.



3. Game Development| Game Development using Unity Workshop


Due to constant rise of the video game industry, the demand for game developers is increasing at a steadfast rate. The Game Development Workshop will impart participants with the knowledge of the tools and techniques needed for design and development of games. This intensive two-day workshop will explore the day-to-day craft of game design through hands-on activities, group discussion, analysis, and critique. The training focus is to enable participants to develop interactive games using JavaScript and C# with the help of live projects


Trainer: Mr. Midhun S, Mr. Aravind Sajeev


Requirements for participants


● This is an individual workshop.


1. USB cables and android phones.



2. Laptops/ PCs with unity 3D 5.5 or above installed.




Basic Programming Knowledge.




1.  Introduction


2.  Career in Game Development.


3.  Major Game Engines available in the market.


4.  Choosing the right engine.


5.  Basic requirements in a game.


6.  Starting with Unity.




7.  Familiarizing the editor


8.  Developing a “Coin Collecting Ball” game that covers


●  Game UI design


●  Game Input


●  Scripting in C#


●  Animation


●  Audio


●  Game Graphics


●  Collision Detection


●  Game Physics


●  Particle Systems


9. Building and running in an android device.


4. Home Automation and IoT


Home automation or is building automation for the home. It involves the control and automation of lighting, heating, ventilation, air conditioning and security, as well as home appliances such as washer/ dryers, ovens or refrigerators/ freezers. Wi-Fi is often used for remote monitoring and control. Home devices, when remotely monitored and controlled via the Internet, are an important constituent of the Internet of Things.



Trainer: Mr. Thomas Sabu (Neo Green Labs.)


Requirements of participants:


● This workshop is for teams of FIVE

● At least 1 Laptop per team with windows 7/ windows 8/Stable version of Windows 10

● All the computers for the workshop should have enabled USB ports

Proposed Program Highlights


● Two day exclusive training on Internet of Things

● Most modern 32bit ESP8266 WiFi enabled controller module

● Covers Device level to Cloud based Contents

● 80% of training will be hands-on / Practical sessions

● Specially designed IOT Trainer Kits

● Real life Home Automation Project

● Follow up trainings and continued support are offered even after current training, based on request

● 90 day free online support.


Contents of IOT Kit


● ESP8266 Module (ESP12F)

● USB to TTL Converter

● ESP12F Development Board

● Home Automation Board

● Jumper Wires: Female to Female

● Power Supply Adaptor

● Driver Software

● Software Development IDE

● Power Point Presentation


Requirements of participants:


·         This workshop is for teams of FIVE


·         At least 1 Laptop per team with windows7/ windows8/ Stable version of Windows10


·         All the computers for the workshop should have enabled USB ports




Click here to read more about the Program schedule and Highlights